![]() Stephen Chow has many faces: whether it is his comedic style of non-sequitur jokes ( wulitou), his rags to riches story or his recent controversial foray into politics. "But this time Chow is not under any pressure - he already is a box office draw," Cui added. "The supporting roles are not that full and complete, for example," Cui said. Movie critic Cui Ding later commented, " Conquering the Demons is good for its black humor, but compared with Chow's previous works like Shaolin Soccer (2001) and Kung Fu Hustle (2004), this is not among his best." "Starting from the 0:49 of the game's trailer, the scenes are exactly the same as those from when Sun Wukong confronts Rulai (the Tathagata)," Shanghai-based netizen "Jiliang Xiansheng" posted on Sina Weibo together with video of the trailer. Netizens also turned up the heat and accused Chow of copying scenes from the trailer of Japanese action video game Asura's Wrath. Though his fresh take won applause from fans, the film also garnered criticism for its exaggerated portrayal of classic characters, some of which are even frightening to children. Chow also plays up the darker sides of the three disciples, which are often ignored in other TV and film adaptations. The most notable change is main character Chen Xuanzang, who unlike the novel's serious and strong-willed Buddhist master, is a funny young man who doubts his belief and finds himself caught in a love affair. Though based on the Chinese ancient classic Journey to the West, a Ming Dynasty (1368-1644) novel written by Wu Cheng'en, Conquering the Demons is anything but a faithful adaptation. ![]() The plot of Conquering the Demons is very simple: Buddhist master Chen Xuanzang (Wen Zhang) learns to become an exorcist and subdues his three disciples who were once demons. Stephen Chow conquers his demons with another box-office successĮarning over 220 million yuan ($35.04 million) at the box office in three days starting on February 10, Journey to the West: Conquering the Demons is a commercially and creatively triumphant comeback for Hong Kong filmmaker and actor-director Stephen Chow after a five-year hiatus following his children's hit movie CJ 7. Wen Zhang stars as Buddhist master Chen Xuanzang in Conquering the Demons. ![]()
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BMW 6 series Sedan G32 maps and algorithms within the control unit have been elevated for this BMW engine, sending improved fuel and ignition parameters to the stock ECU to control boost depending on load, engine speed, and other factors.Īlso included in the scope of delivery is an adapter which, when installed, returns the vehicle to its original state without having to remove the cable harness of the dAHLer engine performance upgrade. Inside our dAHLer Engine Performance Tuning Module is an advanced control unit that is designed to optimize and work with the factory BMW ECU. For a substantial increase in power output, with minimal downtime for installation, full serviceability, and can be reverted back to stock then this Engine Performance Tuning Module power upgrade is best! This will be a safely upgrade which makes this the easiest and most effective power upgrade you will ever make on your BMW 6 series Sedan G32. Our Engine Performance Tuning Module for the BMW 6 series Sedan G32 is completely reversible to OEM specs and installs in less than 45 minutes just in a few simple steps. The harness has OEM style plugs to connect in-line with each boost pressure sensor and the camshaft position sensor on the engine. Those bright neon lights swirling across the screen during the trailer? If you pause, screenshot and rotate, you end up with the track map of Deep Forest Raceway.Our Engine Performance Tuning Module for the BMW 6 series Sedan G32 integrates flawlessly to extract maximum power and torque without faults and errors – just flawless. There’s a host of new-to-GT7 vehicles also in this trailer, but if you’ve been eagled-eyed, you will have seen them in previous game trailers.ĭeep Forest Raceway returns in Gran Turismo 7 New-to-GT7 vehicles seen in previous trailers Let us know in the comments below if you’ve spotted it. Help! There’s a BMW M3 listed, but all you can see is ‘BMW M3’ and not the model year despite freezing each frame – so far that is. The GT S is already included, but this is the more hardcode GT-R variant.īMW 3.0 CSL (E9) ‘72 – A racing homologation limited edition, aka the Batmobile. Mercedes-AMG GT-R ‘17 – New to the Gran Turismo series. We can only see a very small part its rear and name, but we’re confident this is the specific model. ![]() Porsche Carrera RS (964) – New to the Gran Turismo series. Porsche Spyder type 550/1500RS ‘55 – New to the Gran Turismo series. Aha, before you suggest that this is already in GT Sport, that’s the Club Sport version with the giant rear wing, and here, there is no rear wing. Porsche Carrera RS (993) ‘96 – New to the Gran Turismo series. This has a smaller engine, less aggressive suspension and a less-bulging body. This is a curio, as the Sport Evolution from the same year is already in GT Sport, but this is the ‘entry level’ version. Prior to 2014, the Polo GTI had a unique 1.4-litre engine that was both turbocharged and supercharged, but this changed during this model year, so we suspect this is facelifted 1.8-litre model.īMW M3 ‘89 – New to the Gran Turismo series. Volkswagen Polo GTI ‘14 – New to the Gran Turismo series. Mercedes-Benz 300 SL Coupe ‘54 – Last seen in Gran Turismo 6 McLaren F1 GTR Race Car ‘97 – Last seen in Gran Turismo 6 Then we have a series of cars in list form behind Kaz’s head. The C4 model was last seen in Gran Turismo 6 in the ‘GRAND SPORT’ guise, but this looks to be a ZR-1 model, last seen way back in Gran Turismo 2. Here we see it drifting, presumably in the game’s photo mode. It has a working fan for added downforce.Ĭhevrolet Corvette ZR-1 (C4) ’90 – The C4 was in production for a whopping 13 years. In the trailer, two of them can be seen racing at Monza alongside the Jaguar XJ13 and.Ĭhaparral 2J – A returning favourite to the Gran Turismo series of games, last seen in Gran Turismo 6. Alpine A220 1986 – New to the Gran Turismo series, this French sports car competed in the 1969 24 Hours of Le Mans. ![]() ![]() ![]() I think they were supposed to be in groups of threes the second time they appear, they start out too close to the water surface and only two appear. New enemy: Gold Cheep Cheeps! They act like their green brethren, except they swim faster, and in groups. Near the end, the scroll will let you get out of the water onto a small stretch of land (of mostly Munchers), then back into the water to the exit pipe. The auto-scroll basically follows the Jelectro groups. The goal area at the end actually goes up higher than what I've mapped, but there's nothing but the pipe up there so you're not missing anything.Īrgh, another auto-scrolling water level with Jelectros (7-4). ![]() But wait, now Mario's standing in mid-air! The game thinks you're still on the platform, except what you're now standing on is an invisible platform about one block long, so there's nothing more you can do except walk off and fall in the water. Don't move, and as you pass directly under the wood block, Mario's feet will stomp the Cheep Cheep, and then the Fire Chomp, which will force Mario off the moving platform. There is actually a weird bug you can do here: As "big" Mario, jump on the middle of the moving platform. The blocks dip up and down like Worlds 3-3 and 3-8. Inside this possible World 6 reject, annoying jumping Cheep-Cheeps and Fire Chomps show up at the most inconvenient times. However, with the code, the colors are a bit off because other pointers are incorrect. In the original game, this level is also accessible with Game Genie code AOZULT because the START panel on World 1's map screen had a pointer to it, and the code forces level entry. If these were part of the real game, the pipes would take you back to the level. Counting the pipes on the ground, numbers 4, 5, 7, and 8 take you to empty space where you eventually fall to your doom. Game Genie code YLLLLI is great for walking through the walls to check out all the rooms. ![]() This one has a bunch of unused Tanooki Suit bonus rooms. Big doors at the beginning are actually two doors side-by-side. What's with that one Coin in the middle of nowhere?Ī lot like 1-5, sans a Coin Heaven. Perhaps this was scrapped in favor of 7-3. This one is like 7-3 with the hills, Continuous Starmen, and Lakitu. To find the real goal, you have to fly over the wall behind the pipe. When you collect it, you are taken back to the map screen. The pipe I've marked with a "*" takes you to a Coin Heaven with a treasure chest containing a Jugem's cloud at the end. The end is really interesting, due to the unfinished nature of the level. But, 5-3 started you out on the right, and only had one connecting pipe.Īnother level reminiscent of 5-3. With the Kuribo Shoes, Spinies, and the two floors connected by pipes, this one reminds me of World 5-3. The map key appears below the last description. (Some patching programs and their instructions can be found here).īelow, we have maps of the levels with item and enemy positions, along with short descriptions. He replaced World 1's map screen with a custom map, with pipes leading to the levels so that you can re-enter them as many times as you wish. Our very own MEGAߥTE made a ROM patch that allows easy access to the lost levels - if you have the SMB3 ROM. The Green Parabeetle is basically a red Parabeetle that flies faster. The Gold Cheep Cheeps come in groups and swim faster than regular Cheep Cheeps. The lost levels contain two enemies not present in the regular levels: Gold Cheep Cheeps, and Green Parabeetles. Whether they evolved into other levels, or were merely used for testing, the "lost levels" provide an interesting glimpse into the development of Mario 3. Some of them seem polished, with working goals and plenty of enemies, while others are devoid of enemies, lacking exits, or too short to be full levels. ![]() ![]() ![]() I find that in photography this is a bit less so, but still exists to a higher degree than other industries, your site being a prime example. I work in another craft industry in which collaboration and the experienced guiding the newcomers is very common. Mad karma points for you! I plan to peruse the rest of your site to see what other golden nuggets lay about. I may return with some questions in the not too distant future, but mainly I wanted to say thanks for taking your time to share all this information with the world. I just had my first professional RE gig, and I’ve incorporated many of your steps into my own already established workflow and they have been very helpful. I’ve been doing my own personal or fine art photography for years, and then realized that my gear is very well suited to doing RE. It’s not many professional photogs who are willing to go into such detail about their processes, settings and workflow, so sharing yours is much appreciated. It’s one less thing Photomatix has to try and do, and we try to keep its work to a minimum! Reply It could come out with something weird, and then make it impossible to edit correctly back in Lightroom. If each pixel is a different temperature, the software will be trying to guess what temperature it should be. I know it’s an extra step, but when you blend you are blending in the average of a pixel. I would definitely do the temperature in Lightroom before blending. So why waste the resources/processing when you don’t to right?! I found that 5 or 7 were no different than 3, when you have the same broad range. I still take 7 on-site, but when I get home I only choose a dark/mid/high. I am using Photomatix now 100% and I actually switched to using 3 brackets. You do to some extent, because you need that dark exposure for something, but when everything averages out you don’t gain much. Sorry that I’m so late getting to this – the email notice from the website went to my spam! You can test yourself with those underexposed pics, but generally speaking, you do not gain much from keeping them. Export for DeliveryĮxport all of the photos using our export presets that we created in the Software Setup for Post Processing article, and package them up for delivery to the client. Edit with Photoshopįor exterior photos that need sky replacements or any photo that has a difficult object to remove that can’t be handled within Lightroom, we send the photo to Photoshop for the final touches. Edit with LightroomĮdit each photo individually with Lightroom, adjusting exposure, contrast, highlights, shadows, blacks, clarity and saturation. This will result in a blended image of all brackets in each individual stack. By highlighting all of our stacks before triggering the Enfuse process, we let Enfuse know that each stack should be blended individually. ![]() ![]() We blend all of the stacked brackets together using the bulk feature in Enfuse. This is done so each bracketed shot has the same color temperature before blending together with Enfuse. Each stack will end up with 3-7 photos depending on how many exposures you took for the given shot.įor each stack of photos, adjust the color temperature by using the eye dropper tool in Lightroom and making manual adjustments as needed. Stack the Bracketed Shotsįor each set of bracketed exposures that we take, we create a single stack of all photos. Import all of the photos from the shoot into your Lightroom catalog. ![]() ![]() ![]() The song is one of the works in the story of Mozo, a wandering stranger who appears in several Gabriel songs. Inspired by a recurring dream which Gabriel had of swimming in a sea of red water, its lyrics vividly depict dream imagery that reflect a sense of vulnerability. It is included in 1001 Albums You Must Hear Before You Die. 187 on the 500 greatest albums of all time. 14 on Rolling Stone magazine's list of "Top 100 Albums of the Eighties" and at No. ![]() It is certified triple platinum in the UK, and five times platinum in the US. So is the best-selling album of Gabriel's career and charted at number 1 in the UK Album Chart, and number 2 on the Billboard 200 in the US. Many of the tracks also continued to showcase Gabriel's interest in world music, with Gabriel commenting: "I think this album is nourished by so many varieties of black music, and not just soul and blues: there's stuff from Africa, Brazil, Cuba, Jamaica." As he had with the soundtrack to the film Birdy, Lanois brought many of his own ambient sensibilities to this recording. ![]() Lanois had been previously known for his ambient collaborations with Brian Eno as well as producing U2 since 1984. The previous year, the two of them had worked together on Birdy. It is Peter Gabriel's second album produced by Canadian artist Daniel Lanois. As Gabriel explained in 2011: "I'd had my fill of instrumental experimenting for a while, and I wanted to write proper pop songs, albeit on my own terms." Many of its songs reflect a more conventional pop-writing style and became radio hits, while others still retain Gabriel's dark, brooding sense of experimentalism. So is the fifth studio album (and seventh album overall) and first non-eponymous studio album by British rock musician Peter Gabriel, released in 1986. ![]() ![]() ![]() Every nation needs a spirit like this to build up its cultural strength a spirit like this will never be obsolete no matter how the world develops. The Jiao Yulu spirit exists alongside the spirit of the Jinggang Mountains, the Yan'an spirit, the Lei Feng spirit, and the Red Flag Canal spirit. Life is impermanent, and heroes and role models have limited time to grow a noble spirit, but once forged, that spirit becomes invaluable and timeless. The Jiao Yulu spirit, which is centered on affection for the people, hard work, sound pragmatism, courage before difficulty, and selfless devotion, was, is now, and will remain an invaluable source of inspiration for our Party and will always remain relevant. Jiao Yulu was a true public servant and an example to all secretaries of county Party committees and all Party members. Excerpt from a speech given during a visit to Shandong Province, November 24-28, 2013 We must continue to carry it forward in the context of this era. Similar to the Yan'an spirit, the spirit of the Jinggang Mountains, and the Xibaipo spirit, the Yimeng spirit is an invaluable asset to our Party and our country. This revolutionary ground gave rise to the stirring stories of countless heroes, including the six sisters of Yimeng, and the mothers of Yimeng. My arrival here in Yimeng immediately brought to mind the heroic years of the revolution. Excerpt from an address to the First Session of the 12th National People's Congress, March 17, 2013 ![]() It is crucial that we, the Chinese people of all ethnic groups, carry forward this great national spirit and the spirit of our times and continue to strengthen our bonds of unity and our motivation for continued self-improvement, so that we will forever march with vigorous strides into the future. Patriotism has always united the Chinese nation, while reform and innovation have spurred us to keep pace with the times during the course of reform and opening up. The Chinese spirit is vital for rallying the people and pooling their strength to rejuvenate and strengthen the country. To realize the Chinese Dream, we must carry forward the Chinese spirit, which is made up of our national spirit, centered on patriotism, and the spirit of our times, centered on reform and innovation. CPC's Great Spirit Will Always Be an Invaluable Asset to the Party and the Country ![]() ![]() ![]() Josh Clark’s book «Stuff You Should Know » An Stuff You Should Know is an exploration of the fun and fascinating world around us by hosts of the An Incomplete Compendium Of Very Interesting Things. ![]() Stuff You Should Know | Flatiron Books - Macmillan Publishers Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Things (Hardcover) successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew. Stuff You Should Know: An Incomplete Compendium of Mostly With Josh and Chuck as your guide, there’s something interesting about everything (…except maybe jackhammers). Have you ever wondered about the world around you, and wished to see the magic in everyday things? Come get curious with Stuff You Should Know. Follow along as the two dig into the underlying stories of everything from the origin of Murphy beds, to the history of facial hair, to the psychology of being lost. Each chapter is further embellished with snappy visual material to allow for rabbit-hole tangents and digressions-including charts, illustrations, sidebars, and footnotes. The pair have now taken their near-boundless “whys” and “hows” from your earbuds to the pages of a book for the first time-featuring a completely new array of subjects that they’ve long wondered about and wanted to explore. Armed with their inquisitive natures and a passion for sharing, they uncover the weird, fascinating, delightful, or unexpected elements of a wide variety of topics. They’ve since amassed a rabid fan base, making Stuff You Should Know one of the most popular podcasts in the world. Josh Clark and Chuck Bryant started the podcast Stuff You Should Know back in 2008 because they were curious-curious about the world around them, curious about what they might have missed in their formal educations, and curious to dig deeper on stuff they thought they understood.Īs it turns out, they aren’t the only curious ones. From the duo behind the massively successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew. This B&N exclusive includes a bonus chapter from Josh Clark and Chuck Bryant on what you should know about Superman’s true origin story. And, like the podcast, we have such a good time just trying to find out. Whether it’s about surviving a plane crash or talking about zombies, there’s always a question we’ve had but never knew the answer. Just ask him! On his podcast, he and his pal Chuck Bryant explore a whole assortment of ideas, asking questions and digging deep for the answers to some of life’s big mysteries. Notes From Your Bookseller Josh Clark knows stuff. Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Thingsįree audiobooks for download to ipod Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Things by Josh Clark, Chuck Bryant
![]() Works with Windows Vista and Windows 7 BetaĢ.Extract Game.7zip where u want on your hard-driveġ.Create yourself a Non-Steam account.(If u have a legit one u could try to see if it works with CF Toolbox because i dont have a legit account to test.)Ĥ.Install CF Toolbox from Tools directory.ĥ.Install GCF Explorer 1.5 from tools directory.Ħ.Open CF Toolbox and when u get asked about your GCF/NCF directory go to your archive-extracted GCF directory. Source SDK included for extra addons support SinglePlayer and MultiPlayer fully working Minimum System Requirements (ระบบที่ต้องการ)ġ.7 GHz Processor, 512 MB Ram, DirectX 8 compatible grapichs card (DirectX 7 is supported but many visuals are lacking), Windows 2000/XP/Vista/7, Internet Connection, Source Engine Game (with Source SDK recommended). First Garry's Mod was released in 2005 allowing player shoot manhacks and rope things together.Since then Garry's Mod gone through eleven versions, adding more and more features until it became the established community-based sandbox game it is today. ![]() Garry's Mod requires at least one Source based game to play like Half-Life 2 or Team Fortress 2. Garry's Mod is a modification of Source Engine.It is a physics sandbox game that allows players to manipulate objects and experiment with physics. ![]() ![]() ![]() Isabella Rossellini, as a tormented lounge singer, and Dennis Hopper, as an emotional gas-sniffing psychopath, are among the brilliant cast.īlue Velvet was Lynch’s first collaboration with his longtime composer and musical partner, Angelo Badalamenti (their fame later to explode with Twin Peaks). You can see the clip below, and you can imagine the title sequence of He-Man with this music behind it.Blue Velvet (The Deluxe Edition): Blue Velvet is David Lynch’s unforgettable 1986 masterwork, starring Kyle MacLachlan as a college student whose discovery of a severed ear leads him into a nightmarish world of crime and sexual perversion. In February, executive producer Kevin Smith ( Jay and Silent Bob, Clerks) posted the clip of the new introduction to the series that McCreary created. One of the new projects he is working on, Masters of the Universe: Revelation, is an animated reboot of the original Masters of the Universe that aired in the 80s. McCreary has used his musical genius to add depth to many other shows, including Battlestar Galactica, Terminator: The Sarah Connor Chronicles and Agents of S.H.I.E.L.D., to only name a few. He has been nominated and won many awards at the International Film Critics Awards, Primetime Emmy Awards, Game Audio Network Guild, and British Academy Games Awards. He is no stranger to awards for his work. The 2021 ASCAP Screen Music Awards was held recently, and Bear McCreary took the Top Cable Television Series award. McCreary has won other ASCAP awards for his work on Eureka, and in 2013 he won for The Walking Dead in the Top Television Series. From his outstanding work on tv for & to his flawless score for box office hit #FantasyIsland, we're so proud to honor these #ASCAPAwards winning projects! /qzUb3AGS5vīear McCreary wins ASCAP Award for The Walking Dead has delivered some of the finest screen music of the year. I added a D Flat and within seconds I heard this thing, this urgent, Bernard Harmann kind of colour. ![]() Literally the last 15 seconds of the episode, I suddenly have an action thing to write, so I started looking at it, and immediately I heard this urgent fast string break that use the open strings of a violin, G, D and A. Normally the theme is the first thing I write, and in the case of The Walking Dead, I just couldn’t crack it, and I struggled at it so long, I eventually started scoring the show when Frank and I, we’d come together, go through it, talk about all the themes, and I just started writing cues. I have to admit that I struggled with The Walking Dead theme, perhaps more than any other theme for a show that I’ve ever written. In an interview from 2019 with .uk, McCreary had this to say about creating the theme song. As with most series or films, the soundtrack is vital to convey the tone. Season one showrunner Frank Darabont is responsible for bringing McCreary on board. McCreary has been with The Walking Dead since before the characters had even been cast. This year ASCAP has recognized his work on The Walking Dead by awarding him Top Cable Television Series for the music in the series. This is due to the musical genius of Bear McCreary. Many fans of The Walking Dead enjoy the music featured in the series as much as the series itself. By Renee Hansen 6 months ago Follow Tweet ![]() |
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